Leading SAFe: Augusti 2015

Leading SAFe: Augusti 2015

Leading SAFe® Skala upp det agila arbetssättet i den större organisationen! Lead Agility at Scale as a Certified SAFe Agilist. För chefer, programledarer och förändringsagenter. Anmäl dig härSer alla vår SAFe Kurser 7 Introduktion Scaled Agile Framework (SAFe®) är en beprövad verktygslåda för att tillämpa agila metoder på ett helt företag eller en större utvecklingsorganisation. SAFe® har som remverk fått stort genomslag och används i Sverige av flera större organisationer och företag. Syftet med SAFe® är att: Bidra till att öka och accelerera affärsnyttan av IT-utveckling med hjälp av lean & agila metoder. Förbättra IT-utvecklande organisationers konkurrenskraft, produktivitet, och levererad kvalitet. Öka motivation, delaktighet och glädje hos alla i organisationen som arbetar med programvaruutveckling. Läs gärna mer om SAFe™ på scaledagileframework.com. Certifiering SAFe® Agilist (SA): Certifieringen görs med ett test online hos Scaled Agile Academy. Utbildningsledaren föklarar processen och registerar testkontot för deltagarna. Kursledare: Carl Vikman Certifierad SAFe Program Consultant Carl Vikman arbetar som konsult inom agilt ledarskap. Han har en bakgrund inom musik- spel- och mjukvarubranschen där han länge arbetat med organisations- och ledarskapsfrågor. Han har tidigare bland annat varit utvecklingschef för spelet Battlefield samt arbetat som COO på företaget Hansoft. Carl har omfattande erfarenhet av lean och agile i stora organisationer och har använt ramverket SAFe vid flera för-ändringsprojekt i både mjukvaru- och retail-branschen.   Full bio Kursens upplägg: Kursen omfattar tre dagar. Kort efter anmälan får du en bekräftelse per e-post, tillsammans med all praktisk information. Ämnen som kursen går igenom: Intro to SAFe™ (Scaled Agile Framework) Lean Thinking Agile Development SAFe™ ScrumXP Agile Release Train Agile Portfolio Management Agile Architecture Scaling Leadership Språk: Kursens språk...
Free Workshop: SAFe City Simulation Copy Copy

Free Workshop: SAFe City Simulation Copy Copy

A consistent problem in product development in large organisations is prioritising multiple stakeholders’ needs within a constrained capacity to produce the best roadmap. Too often this is achieved by loudest voice/biggest boss first scheduling. This workshop outlines a different method, using Cost of Delay economics to produce a rational sequencing that forms the basis of a roadmap. Attendees will participate in a simulation that prioritises high level epics, breaks them down into features which are then prioritised and planned in a product roadmap. For an introduction to the method, please see The Principles of Product Development Flow (Reinertsen) Black Swan Farming (Maersk Line Experience Report) Weighted Shortest Job First (WSJF) Abstract (Scaled Agile Framework) Välkomna Elevate genom Martin Burns Tweet Powered by Eventbrite Event Information Day(s) : Hour(s) : Minute(s) : Second(s) När: 2015-08-27  17:00-2x Plats: Elevatelokalen, 3:e plan, Avega Stockholm Format: Hands On Simulation Målgrupp: Productledning, Program och Portfolio ledare Publik: Öppet för alla intresserade men bara 20 platser Förtäring: Ja Martin Burns Practice Lead: Enterprise Agile Delivery Martin Burns works with large organisations in Scandinavia to patiently, diligently and continually turn the volume up on their Lean/Agile delivery capability. He is an experienced and accomplished delivery leader, with a passion for continuous improvement and laser focus on tuning delivery groups, systems & processes to find and maximise customer value output. Full bio...
Free Workshop: SAFe City Simulation Copy Copy

Free Workshop: SAFe City Simulation Copy Copy

A consistent problem in product development in large organisations is prioritising multiple stakeholders’ needs within a constrained capacity to produce the best roadmap. Too often this is achieved by loudest voice/biggest boss first scheduling. This workshop outlines a different method, using Cost of Delay economics to produce a rational sequencing that forms the basis of a roadmap. Attendees will participate in a simulation that prioritises high level epics, breaks them down into features which are then prioritised and planned in a product roadmap. For an introduction to the method, please see The Principles of Product Development Flow (Reinertsen) Black Swan Farming (Maersk Line Experience Report) Weighted Shortest Job First (WSJF) Abstract (Scaled Agile Framework) Välkomna Elevate genom Martin Burns Tweet Powered by Eventbrite Event Information Day(s) : Hour(s) : Minute(s) : Second(s) När: 2015-08-27  17:00-2x Plats: Elevatelokalen, 3:e plan, Avega Stockholm Format: Hands On Simulation Målgrupp: Productledning, Program och Portfolio ledare Publik: Öppet för alla intresserade men bara 20 platser Förtäring: Ja Martin Burns Practice Lead: Enterprise Agile Delivery Martin Burns works with large organisations in Scandinavia to patiently, diligently and continually turn the volume up on their Lean/Agile delivery capability. He is an experienced and accomplished delivery leader, with a passion for continuous improvement and laser focus on tuning delivery groups, systems & processes to find and maximise customer value output. Full bio...

Free Workshop: SAFe City Simulation in Stockholm

I’m delighted to announce that we (AvegaGroup) will be running Mark Richards’ awesome SAFe City Simulation as a free workshop in Stockholm on 27th August. For Free När:                         2015-08-27  17:00-2x Plats:                       Elevatelokalen, 3:e plan, Avega Stockholm Format:                    Hands On Simulation Målgrupp:                Productledning, Program och Portfolio ledare Publik:                   Öppet för alla intresserade men bara 20 platser Förtäring:                 Ja A consistent problem in product development in large organisations is prioritising multiple stakeholders’ needs within a constrained capacity to produce the best roadmap. Too often this is achieved by loudest voice/biggest boss first scheduling. This workshop outlines a different method, using Cost of Delay economics to produce a rational sequencing that forms the basis of a roadmap. Attendees will participate in a simulation that prioritises high level epics, breaks them down into features which are then prioritised and planned in a product roadmap. For an introduction to the method, please see The Principles of Product Development Flow (Reinertsen) Black Swan Farming (Maersk Line Experience Report) Weighted Shortest Job First (WSJF) Abstract (Scaled Agile Framework) Välkomna Elevate genom Martin Burns Powered by...
The Rock Paper Scissors Lizard Spock of Teams

The Rock Paper Scissors Lizard Spock of Teams

Once a software delivery system grows beyond about 20 people, program-level structure emerges and requires management for system-level optimisation for collaboration and trust. Search Search for: TagsA3 ACE AgileAtLarge anti-patterns avega capacity change coaching conference continuous delivery continuous improvement culture cynefin DevOps dreyfus empathy flow gemba go and see hansei high-performing impediments job kaizen lascot14 leadership learning management manifesto meta norway organisation poland Reinertsen SAFe scrum speaking sweden team training transformation values visual management waste WiP As a team grows, the number of communication channels within the team grows exponentially, according to the formula: Channels of Communication = (n*(n-1))/2 This is why Rock Paper Scissors is a pretty dull game that becomes vastly more interesting when you add just two more possibilities. You go from 3 relationships (each member of the set beats one and only one other and is beaten by one) to 10, in which each member beats and is beaten by two other members. Let my good friend, Dr Sheldon Cooper, explain: Definitive Rules Scissors cut Paper Paper covers Rock Rock crushes Lizard Lizard poisons Spock Spock smashes Scissors Scissors decapitate Lizard Lizard eats Paper Paper disproves Spock Spock vaporizes Rock And as it always has: Rock crushes Scissors Given that software teams working on anything but the simplest of systems nearly always have to stay in pretty close co-ordination to be effective, it’s unavoidable that as a team grows, teammembers spend a greater proportion of their time communicating, and a lesser proportion thinking creatively about how to solve business problems with code. While it’s true that the definition of organisations is that humans working together...